introduction
plethora of pastimes
Paragon of Pastimes
Political Paradigms
Promoting Principles
Passages of People
places to play
Patterns of Pedagogy
Pragmatic Pedagogy
Pernicious Pastimes
Pieces and Parodies
Performing Pastimes
Playing and Portraying
Paradigms of Prosperity
Crossword Puzzle
Credits
events


The New Game of Human Life. London: John Wallis, 1790.

The New Game of Human Life encouraged young players to develop proper moral character, learning the exigencies of the seven stages of life, from “Infancy” to “Dotage,” while navigating the paths of vice and virtue. Players advance or forfeit according to the moral nature of the character represented in the square they land on. “The Assiduous Youth” or “Benevolent Man,” for instance, allowed players to advance, while the “Drunkard” or “Negligent Boy” forced players to lose a turn or to move backward. The game illustrates late-eighteenth century social values assigned to various careers. Landing on “The Romance Writer,” for instance, sends the player back to “The Mischievous Boy.” Similarly, the “Dramatist” forces the player to begin the game again. A warning from the manufacturer of the game points out the dangers of introducing dice into the family home and recommends the use of a spinning top called a totum or teetotum rather than a game piece so closely associated with gambling and vice.

 

 


 

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