introduction
plethora of pastimes
Paragon of Pastimes
Political Paradigms
Promoting Principles
Passages of People
places to play
Patterns of Pedagogy
Pragmatic Pedagogy
Pernicious Pastimes
Pieces and Parodies
Performing Pastimes
Playing and Portraying
Paradigms of Prosperity
Crossword Puzzle
Credits
events


Although games are often seen as forms of amusement, they have also been used as educational tools. During the eighteenth century, many publishers of maps and books began to manufacture educational games. The importance of education increased as the middle class became a stronger and more important political group by the early-nineteenth century. Many games from this era were geographical in content, although they were later adapted to include history in a “race” format. The “race” format requires players to advance from a starting point to an end point, “racing” one another to the finish line.

 


 

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