introduction
plethora of pastimes
Paragon of Pastimes
Political Paradigms
Promoting Principles
Passages of People
places to play
Patterns of Pedagogy
Pragmatic Pedagogy
Pernicious Pastimes
Pieces and Parodies
Performing Pastimes
Playing and Portraying
Paradigms of Prosperity
Crossword Puzzle
Credits
events



Marvel Comics Superheroes: The Heroic Role-Playing Game.
Marvel Comics Group, 1984.

The marketing of superheroes through comic books and cartoons has been criticized as a means of promoting excessive violence. The strongest superheroes, however, are not necessarily the most violent. In the Heroic Role-Playing Game, in fact, players who take the path of most violence often risk losing their characters.

 

 
 


 

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